In this lesson, students program their Ozobot, a physical computing robot
that moves along a line and represents real life sensors and coding.
WHAT?
Students were introduced to how the Ozobot recognizes lines using a marker.
HOW?
The lesson mission was simple: draw a game board in which the Ozobot catches grapes.
To win, students need to program their Ozobot to collect more grapes
while following a single line towards the finish point.
WHY?
Through this activity,
students understand Ozobot’s line navigation ability and how the Ozobot senses the line it follows .
Real-life Application:
Ozobot’s sensors to move along a line is very similar technology to
how self-driving cars are able to recognize the road and drive in a straight path.
See how Alan, age 10, is coding for his Ozobot to follow the path he has created:
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